But when render, the hi-poly count object would be visible in rendering. But they have solution for it… if you go into the object properties and enable object as box it will appear as box in viewport, hiding hi-polycount object.
3ds max is known with issue on slow viewport… the large number of polycount, the slower viewport would get. This would have save from slow viewport?įor example. Question: Does Rhino have this type of tool making object “invisible” I beside HIDE those object… A invisible that makes object not to show in veiwport but defination of object still exisit. This would make smooth look surface instead of Jagged. Maximum Distance, Edge to Surface = 0.001 Problem: With surface count of 650 It would slowdown viewport’s rotation or moving around… The reason is because The mesh setting I have is…
Situation: I m modeling car tire with tread… total of surface count would be 650 total for just tire and tread.